Monday, December 10, 2007

Virtual Games Are Soldiers' Practice In Real War

Game playing helps soldiers' for real war.

Over the years with all the war, fighting and weapon shooting games that have been and are still being produced and created is one key practice for soldiers in time of real war. The time soldiers use when not on duty, many gear towards video games to pass the time, which is practice for them when going into battle. Some don't think anything of it to shoot at the enemy and are ready to do so on command.


"It felt like I was in a big video game. It didn't even faze me, shooting back. It was just natural instinct. Boom! Boom! Boom! Boom! " remembers Swales," (Swales, from article Virtual Reality Prepares Soldiers for Real War).


Virtual Reality feeling video games seem to be a very good tool that is used by soldiers. It is said to be very good practice of soldiers' skills in shooting weapons in battle and the one difference is in a game your shooting a weapon on a screen opposed to shooting real weapons at real life people in real war, but it seems to increase their battle and shooting skills when at war. Who knows what the future of virtual reality games will bring about next.

Tuesday, September 11, 2007

Role playing Games becomeing Digital

A few years ago, video game companies started to create RPG (Role Playing Game) games for their systems. In the past three years this expanded to the Internet. The amount of MMORPGly) multiplayer online role-playing game) is growing by the day. Games like WOW (World of Warcraft) attract people who wan to play in games with others, without leaving the confront of their home.

Players assume the role of a fictional character(most commonly in a fantasy setting)and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher or designer, which continues to exist and evolve while the player is away from the game.


These RPGs online have help in the RPG companies, like http://www.white-wolf.com/worldofdarkness/", in sales, and well as generation revenues exceeded one billion US dollars in 2006. While this online games increase profits for companies and connect people all over the world, it does have negative effects on the live style of the people playing the game. These people playing the games get caught up in the game and while playing sometimes forget that it all a game and to live their lives. Unlike the RPG books, for the paper and pen version of the game, the video game doesn't have a disclaimers.

World War III will be a virtual war!!!


In a few months game developer Ubisoft, in cooperation with Tom Clancy, will be releasing a new game for XBOX 360 Live, called "Tom Clancy's End War". This game is going to be unique in that it will be a virtual online war between three different factions (The United States, The Russian Federation, and The European Union) waged 24 hours a day, seven days a week! People from all over the "real" world will be able to join one of these three factions, to see who will conquer this virtual version of our world.

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein, http://rescomp.stanford.edu/

This famous quote can easily be applied to this new game. Many people who lived during the Cold War felt that World War III was going to be a nuclear war. No one, not even Einstein, ever would've guessed that it would have been a war fought in a virtual plane of existence. Although this World War Three won't change any governments or cost any real lives, it still can be considered a world war through a few similarities to actual world war. It won't be involving any real governments, however it will be involving citizens from various countries.

Being that their will be people from various countries fighting each other, their might exist a political divide. Of course people from the areas will probably join the side of their country, such as Russians picking Russia, and Americans picking America; but people might make decisions on which side to join based on their views of current world wide events. People who were against the US in the Iraq War, might join the Russians and fight the US. English people who were against their country joining the Iraq War, might not pick the European Union. Russian immigrants who came to the US might pick either their new country or their homeland, and so on! Their might be alot of "real" world politics involved in picking sides in this virtual war.

I believe that this will be a big step in online game playing, and it will open up alot of potential for future online games, or online wars.