Tuesday, September 11, 2007

Role playing Games becomeing Digital

A few years ago, video game companies started to create RPG (Role Playing Game) games for their systems. In the past three years this expanded to the Internet. The amount of MMORPGly) multiplayer online role-playing game) is growing by the day. Games like WOW (World of Warcraft) attract people who wan to play in games with others, without leaving the confront of their home.

Players assume the role of a fictional character(most commonly in a fantasy setting)and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher or designer, which continues to exist and evolve while the player is away from the game.


These RPGs online have help in the RPG companies, like http://www.white-wolf.com/worldofdarkness/", in sales, and well as generation revenues exceeded one billion US dollars in 2006. While this online games increase profits for companies and connect people all over the world, it does have negative effects on the live style of the people playing the game. These people playing the games get caught up in the game and while playing sometimes forget that it all a game and to live their lives. Unlike the RPG books, for the paper and pen version of the game, the video game doesn't have a disclaimers.

1 comment:

A. Mattson said...

A good post. Cite your sources using links.

The growth of these games has been phenomenal. Can it continue at this rate? Or is this just another global subculture? Clearly it's a big business

Is the threat of addiction that serious? Or has this fear been overstated?